Math Fun for Kids: Dreambox Review
My old high school friend Sarah, who used to chat with me in math class, turned up on Facebook. The company she works for, Dreambox, recently launched an online math program for children from kindergarten through second grade, and kids who have used it do better at math in school. Sarah suggested I sign up my two youngest children, Y (7) and TS (5), for a two-week trial.
The math activities are unusual, varied, and sophisticated. Y, who loves math in school (and not much else) keeps asking when he can play again.
The program analyzes the child’s speed, errors, and requests for hints. Then it either provides more review and hints, or jumps to a higher level. The interface is attractive and easy to navigate.
Early activities give practice using the mouse and set the child’s level. Although TS understood the concept behind the activity, she got frustrated by too much “dragging and dropping. ” I asked for feedback through a button at the bottom of the screen. A Dreambox representative wrote back within a few hours, suggesting that I help her until she reaches the higher levels that don’t rely as much on the mouse. I believe that will work, but we haven’t had a chance to try it out.
- Y matched the arrangement of beads with a target picture.
- The target picture disappeared after a moment (peeking allowed).
- The target appeared as a two-digit number instead of a picture.
- The program announced the target number out loud.
Children need to match the target in the smallest number of moves. Y learned that if the target was higher than 50 in a board of 100 beads, he could save moves by tilting the abacus to move all the beads into play, then returning the smaller amount. As he went, he figured out different approaches to solving the problems.
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